weatherless...................91.68094% offense.......................57.37784% balance.......................22.42809% hyperoffense..................19.41832% voltturn......................16.06023% sand.......................... 3.82706% sun........................... 2.30567% hail.......................... 2.18836% semistall..................... 0.69491% sunoffense.................... 0.69431% monotype...................... 0.22693% batonpass..................... 0.18265% multiweather.................. 0.17889% rain.......................... 0.17687% tailwind...................... 0.15090% choice........................ 0.14122% trickroom..................... 0.13319% sandoffense................... 0.09179% trapper....................... 0.08287% stall......................... 0.08084% hailoffense................... 0.07947% sandstall..................... 0.07110% monowater..................... 0.04472% dragmag....................... 0.04361% rainoffense................... 0.03249% monoground.................... 0.02108% monodark...................... 0.01994% monobug....................... 0.01896% monosteel..................... 0.01594% monofighting.................. 0.01566% monopoison.................... 0.01401% mononormal.................... 0.01336% monograss..................... 0.01311% monopsychic................... 0.01085% monoelectric.................. 0.01003% monofairy..................... 0.00948% monorock...................... 0.00783% monoflying.................... 0.00691% monofire...................... 0.00690% monoghost..................... 0.00346% monodragon.................... 0.00158% monoice....................... 0.00062% hailstall..................... 0.00054% trickhail..................... 0.00000% rainstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.463) |# -2.0|## |## -1.5|######## |############## -1.0|################# |###################### -0.5|############################## |########################## 0.0|####################### |################ +0.5|##### |##### +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.57%