offense.......................52.11371% weatherless...................47.49849% sun...........................36.43666% hyperoffense..................30.86318% sand..........................14.51077% balance.......................14.27216% rain..........................11.75502% multiweather..................10.79197% sunoffense.................... 7.52307% sandoffense................... 1.99120% semistall..................... 1.65472% rainoffense................... 1.52970% choice........................ 1.40411% stall......................... 1.09624% hail.......................... 0.98218% voltturn...................... 0.75169% trickroom..................... 0.62542% dragmag....................... 0.48096% batonpass..................... 0.41831% monotype...................... 0.39552% sandstall..................... 0.20513% sunstall...................... 0.19739% monosteel..................... 0.14545% hailoffense................... 0.14122% trickhail..................... 0.08480% monopsychic................... 0.07041% tricksun...................... 0.06628% monodragon.................... 0.02736% tricksand..................... 0.02675% monobug....................... 0.02671% monofire...................... 0.02660% monoflying.................... 0.02561% monofairy..................... 0.02226% mononormal.................... 0.02145% tailwind...................... 0.02098% monowater..................... 0.01904% monodark...................... 0.01609% monofighting.................. 0.01267% rainstall..................... 0.01150% monoground.................... 0.00702% monorock...................... 0.00558% monograss..................... 0.00534% monoice....................... 0.00484% monoghost..................... 0.00473% monoelectric.................. 0.00396% monopoison.................... 0.00283% allweather.................... 0.00262% trickrain..................... 0.00109% hailstall..................... 0.00070% Stalliness (mean: -0.611) -2.0|#### |######## -1.5|############### |####################### -1.0|############################## |############################## -0.5|########################### |######################### 0.0|################# |########### +0.5|###### |#### +1.0|## |## +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%