offense.......................47.98192% sun...........................45.94872% weatherless...................38.11327% hyperoffense..................29.53151% balance.......................16.81126% sand..........................16.03756% multiweather..................14.28536% rain..........................13.93739% sunoffense.................... 8.32582% semistall..................... 3.10146% stall......................... 2.57386% sandoffense................... 2.08088% rainoffense................... 1.50560% choice........................ 1.06337% voltturn...................... 0.76089% hail.......................... 0.65581% trickroom..................... 0.65099% sandstall..................... 0.56813% sunstall...................... 0.48372% dragmag....................... 0.46551% monotype...................... 0.30391% monosteel..................... 0.27582% hailoffense................... 0.15156% batonpass..................... 0.12383% tricksun...................... 0.10016% trickhail..................... 0.06675% tricksand..................... 0.03457% monopsychic................... 0.01894% monofairy..................... 0.00476% tailwind...................... 0.00451% allweather.................... 0.00365% rainstall..................... 0.00321% monowater..................... 0.00206% monofire...................... 0.00194% monobug....................... 0.00159% monodragon.................... 0.00096% monopoison.................... 0.00034% monodark...................... 0.00023% monograss..................... 0.00015% monoghost..................... 0.00011% monoelectric.................. 0.00006% monoice....................... 0.00005% monoground.................... 0.00004% monoflying.................... 0.00004% mononormal.................... 0.00002% monorock...................... 0.00001% monofighting.................. 0.00001% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.493) -2.0|### |######## -1.5|################# |######################## -1.0|############################## |############################ -0.5|########################### |######################## 0.0|################### |############## +0.5|####### |####### +1.0|### |#### +1.5|## |# +2.0| |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%