weatherless...................85.63299% offense.......................46.68897% balance.......................35.62053% hyperoffense..................12.02868% hail..........................10.25075% voltturn...................... 8.59241% rain.......................... 3.10007% semistall..................... 2.86808% stall......................... 2.79375% rainoffense................... 1.57914% hailoffense................... 1.18715% sun........................... 0.51494% sand.......................... 0.50542% choice........................ 0.22422% sunoffense.................... 0.16073% trickroom..................... 0.08140% monotype...................... 0.07294% dragmag....................... 0.05505% mononormal.................... 0.01823% monoelectric.................. 0.01550% monobug....................... 0.01468% trickhail..................... 0.01106% tailwind...................... 0.00815% hailstall..................... 0.00799% monopsychic................... 0.00793% multiweather.................. 0.00386% sandstall..................... 0.00373% monograss..................... 0.00317% monopoison.................... 0.00310% monorock...................... 0.00306% monofighting.................. 0.00239% monoice....................... 0.00220% monowater..................... 0.00071% monoflying.................... 0.00046% monoghost..................... 0.00045% monofire...................... 0.00042% monodark...................... 0.00040% monoground.................... 0.00040% monosteel..................... 0.00012% allweather.................... 0.00010% monofairy..................... 0.00001% monodragon.................... 0.00001% rainstall..................... 0.00000% sandoffense................... 0.00000% tricksun...................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.130) | -2.0|## |## -1.5|##### |######## -1.0|############### |#################### -0.5|######################## |############################## 0.0|######################### |###################### +0.5|################# |############## +1.0|####### |### +1.5|# |## +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.50%