weatherless...................77.91209% offense.......................44.86909% balance.......................35.43877% sand..........................13.57849% hyperoffense..................10.30525% sun........................... 6.72290% semistall..................... 5.99162% voltturn...................... 4.71675% stall......................... 3.39527% rain.......................... 2.61229% monotype...................... 2.60438% multiweather.................. 1.26949% sandoffense................... 0.82993% dragmag....................... 0.59983% sunoffense.................... 0.53536% hail.......................... 0.51044% choice........................ 0.48885% trickroom..................... 0.40566% sandstall..................... 0.40065% monowater..................... 0.30883% monobug....................... 0.23023% monofire...................... 0.20813% monoflying.................... 0.20292% mononormal.................... 0.17755% monodark...................... 0.16778% monosteel..................... 0.15222% monopsychic................... 0.15020% monodragon.................... 0.14221% monopoison.................... 0.13659% monoghost..................... 0.13426% monofighting.................. 0.13135% monograss..................... 0.13118% rainoffense................... 0.12662% monoelectric.................. 0.11380% monoice....................... 0.10800% monorock...................... 0.09306% sunstall...................... 0.08960% monoground.................... 0.08826% monofairy..................... 0.06958% tricksand..................... 0.04398% tailwind...................... 0.04048% rainstall..................... 0.02886% trickhail..................... 0.01806% allweather.................... 0.01652% hailoffense................... 0.01645% gravity....................... 0.01344% hailstall..................... 0.00901% tricksun...................... 0.00624% trapper....................... 0.00494% trickrain..................... 0.00370% fear.......................... 0.00051% trickfear..................... 0.00007% Stalliness (mean: -0.041) -2.0|# |## -1.5|#### |######### -1.0|############## |#################### -0.5|########################## |############################## 0.0|############################## |########################## +0.5|################### |############# +1.0|######### |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%