weatherless...................77.22932% offense.......................44.16311% balance.......................35.79002% sand..........................15.75084% hyperoffense..................10.11360% voltturn...................... 6.19842% semistall..................... 5.96935% sun........................... 5.52585% stall......................... 3.96392% rain.......................... 2.56536% monotype...................... 1.36968% multiweather.................. 1.35232% sandoffense................... 0.93547% dragmag....................... 0.76605% sandstall..................... 0.52322% choice........................ 0.48801% trickroom..................... 0.46832% sunoffense.................... 0.42755% hail.......................... 0.35356% monowater..................... 0.19186% monobug....................... 0.13736% rainoffense................... 0.12101% monofire...................... 0.11469% monosteel..................... 0.10338% monoflying.................... 0.10325% monodragon.................... 0.09179% sunstall...................... 0.08289% mononormal.................... 0.08180% monodark...................... 0.07734% monopoison.................... 0.06825% monopsychic................... 0.06578% monoghost..................... 0.06245% monofighting.................. 0.05708% monograss..................... 0.05044% monoice....................... 0.05024% monoelectric.................. 0.04527% tricksand..................... 0.04320% tailwind...................... 0.04071% monoground.................... 0.03656% monofairy..................... 0.03441% monorock...................... 0.03182% rainstall..................... 0.02129% trickhail..................... 0.02124% allweather.................... 0.01820% gravity....................... 0.01502% hailoffense................... 0.01067% tricksun...................... 0.01063% hailstall..................... 0.00969% trapper....................... 0.00375% trickrain..................... 0.00179% fear.......................... 0.00056% trickfear..................... 0.00005% Stalliness (mean: -0.019) -2.0|# |## -1.5|#### |######### -1.0|############# |################### -0.5|######################### |############################## 0.0|############################## |########################## +0.5|################### |############# +1.0|######### |###### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%