weatherless...................75.15858% offense.......................43.10002% balance.......................32.87073% sand..........................20.59124% hyperoffense..................11.27935% voltturn...................... 7.41294% stall......................... 6.75695% semistall..................... 5.99294% sun........................... 3.62514% rain.......................... 2.34580% multiweather.................. 1.77251% sandoffense................... 0.99904% dragmag....................... 0.94770% sandstall..................... 0.89491% choice........................ 0.44855% trickroom..................... 0.44095% monotype...................... 0.32086% hail.......................... 0.29949% sunoffense.................... 0.14380% rainoffense................... 0.07275% allweather.................... 0.06863% monofire...................... 0.06634% monowater..................... 0.06558% tricksand..................... 0.03794% tailwind...................... 0.03622% sunstall...................... 0.03539% trickhail..................... 0.03220% mononormal.................... 0.02488% gravity....................... 0.02362% monoflying.................... 0.02349% tricksun...................... 0.02345% monodragon.................... 0.02326% monobug....................... 0.02211% rainstall..................... 0.02062% monosteel..................... 0.01757% monofighting.................. 0.01630% hailstall..................... 0.01364% hailoffense................... 0.01316% monodark...................... 0.01246% monopoison.................... 0.00809% monopsychic................... 0.00753% monoelectric.................. 0.00737% monoice....................... 0.00589% monoground.................... 0.00577% monograss..................... 0.00546% monoghost..................... 0.00490% monofairy..................... 0.00443% trapper....................... 0.00327% monorock...................... 0.00191% fear.......................... 0.00008% trickrain..................... 0.00003% trickfear..................... 0.00000% Stalliness (mean: 0.015) -2.0|### |### -1.5|##### |######### -1.0|############ |################### -0.5|########################## |############################## 0.0|############################# |######################### +0.5|################# |############# +1.0|######### |###### +1.5|#### |#### +2.0|### |## +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%