weatherless...................75.40110% offense.......................34.65811% balance.......................28.55839% sand..........................22.11921% hyperoffense..................14.66563% stall.........................12.77055% semistall..................... 9.34731% voltturn...................... 5.78390% sun........................... 2.13072% sandstall..................... 1.60708% rain.......................... 1.49951% multiweather.................. 1.30522% dragmag....................... 1.11895% sandoffense................... 0.73031% choice........................ 0.36805% trickroom..................... 0.26369% hail.......................... 0.19284% monotype...................... 0.16087% rainoffense................... 0.09129% monofire...................... 0.06775% sunoffense.................... 0.05500% hailstall..................... 0.02286% monowater..................... 0.02008% mononormal.................... 0.01945% tailwind...................... 0.01805% gravity....................... 0.01385% sunstall...................... 0.00979% rainstall..................... 0.00948% allweather.................... 0.00825% monoflying.................... 0.00732% monodragon.................... 0.00709% monofighting.................. 0.00690% monobug....................... 0.00616% monosteel..................... 0.00554% tricksand..................... 0.00423% monodark...................... 0.00418% trickhail..................... 0.00411% tricksun...................... 0.00312% monopsychic................... 0.00302% hailoffense................... 0.00256% monoground.................... 0.00246% monopoison.................... 0.00244% monograss..................... 0.00233% monoice....................... 0.00190% monoelectric.................. 0.00189% monofairy..................... 0.00131% monoghost..................... 0.00094% trapper....................... 0.00085% monorock...................... 0.00058% fear.......................... 0.00003% trickrain..................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.144) -2.0|############# |####### -1.5|####### |########### -1.0|############ |##################### -0.5|########################### |############################## 0.0|########################## |########################### +0.5|############### |################## +1.0|############# |######### +1.5|############ |######## +2.0|########## |#### +2.5|### |###### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.36%