weatherless...................96.43757% offense.......................45.96901% balance.......................38.67004% hyperoffense.................. 8.29572% semistall..................... 5.19924% stall......................... 1.86598% voltturn...................... 1.64583% sun........................... 1.43565% trickroom..................... 1.42620% rain.......................... 0.98483% hail.......................... 0.82795% monotype...................... 0.71055% choice........................ 0.46548% dragmag....................... 0.34864% sand.......................... 0.32942% sunoffense.................... 0.30946% rainoffense................... 0.27721% mononormal.................... 0.20112% monofighting.................. 0.12791% monograss..................... 0.09065% hailoffense................... 0.07513% tailwind...................... 0.05705% monowater..................... 0.05360% monorock...................... 0.04984% monoflying.................... 0.04457% monoelectric.................. 0.03290% monopsychic................... 0.02719% monoghost..................... 0.02287% trickrain..................... 0.02012% monobug....................... 0.01845% monodark...................... 0.01666% monopoison.................... 0.01550% monosteel..................... 0.01468% monoice....................... 0.01392% multiweather.................. 0.01221% trickhail..................... 0.01166% monofire...................... 0.01034% sandoffense................... 0.00802% monoground.................... 0.00784% sandstall..................... 0.00645% tricksand..................... 0.00368% trapper....................... 0.00330% tricksun...................... 0.00329% hailstall..................... 0.00317% monodragon.................... 0.00232% monofairy..................... 0.00147% rainstall..................... 0.00047% sunstall...................... 0.00008% Stalliness (mean: -0.042) -2.0|# |# -1.5|### |###### -1.0|########### |################## -0.5|####################### |########################## 0.0|############################## |########################## +0.5|################## |############ +1.0|######### |#### +1.5|### |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%