weatherless...................96.43409% offense.......................42.42447% balance.......................37.74010% semistall..................... 8.15894% hyperoffense.................. 7.20633% stall......................... 4.47015% hail.......................... 1.99092% voltturn...................... 1.55978% sand.......................... 0.65304% trickroom..................... 0.61908% sun........................... 0.51824% rain.......................... 0.40556% dragmag....................... 0.31879% rainoffense................... 0.28806% hailoffense................... 0.18140% monotype...................... 0.15824% sunoffense.................... 0.10495% choice........................ 0.07589% mononormal.................... 0.06193% monowater..................... 0.05491% monofighting.................. 0.02648% tailwind...................... 0.01244% trickrain..................... 0.01179% trickhail..................... 0.00578% sandoffense................... 0.00508% monorock...................... 0.00500% hailstall..................... 0.00296% monoelectric.................. 0.00292% monosteel..................... 0.00283% monodark...................... 0.00111% multiweather.................. 0.00103% monograss..................... 0.00089% monoice....................... 0.00081% monobug....................... 0.00047% tricksun...................... 0.00037% monoghost..................... 0.00034% monoflying.................... 0.00033% sandstall..................... 0.00029% monofire...................... 0.00025% monofairy..................... 0.00016% monopoison.................... 0.00007% monoground.................... 0.00006% monopsychic................... 0.00003% trapper....................... 0.00002% rainstall..................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.080) -2.0|###### |# -1.5|### |### -1.0|######### |################# -0.5|############################ |######################### 0.0|############################# |############################## +0.5|################## |############# +1.0|############# |####### +1.5|###### |## +2.0|## |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.46%