weatherless...................96.54915% offense.......................46.31211% balance.......................36.47541% hyperoffense.................. 9.49988% semistall..................... 5.67338% voltturn...................... 2.39698% stall......................... 2.03922% rain.......................... 1.36973% sun........................... 1.08446% trickroom..................... 0.94977% hail.......................... 0.86360% choice........................ 0.59934% monotype...................... 0.56558% rainoffense................... 0.38454% dragmag....................... 0.29722% sunoffense.................... 0.26560% sand.......................... 0.14860% mononormal.................... 0.12274% monorock...................... 0.08113% monofighting.................. 0.07560% hailoffense................... 0.06321% monoghost..................... 0.05265% monopsychic................... 0.04631% monowater..................... 0.04583% monopoison.................... 0.03143% monosteel..................... 0.02990% monograss..................... 0.02449% monodragon.................... 0.02266% monoice....................... 0.02129% multiweather.................. 0.01553% monoground.................... 0.01478% monobug....................... 0.01448% monoflying.................... 0.01251% trickrain..................... 0.00956% trickhail..................... 0.00694% monofire...................... 0.00491% monodark...................... 0.00389% rainstall..................... 0.00353% monofairy..................... 0.00241% sandstall..................... 0.00207% monoelectric.................. 0.00162% gravity....................... 0.00153% sunstall...................... 0.00134% sandoffense................... 0.00121% hailstall..................... 0.00117% tailwind...................... 0.00084% trapper....................... 0.00044% Stalliness (mean: -0.070) -2.0|## |## -1.5|### |####### -1.0|############# |################# -0.5|###################### |############################## 0.0|############################## |######################### +0.5|################### |########### +1.0|######## |#### +1.5|#### |## +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%