weatherless...................96.78198% offense.......................46.38416% balance.......................35.34097% hyperoffense.................. 8.36944% semistall..................... 7.16384% voltturn...................... 2.99731% stall......................... 2.74159% rain.......................... 1.30724% hail.......................... 1.13731% sun........................... 0.73981% trickroom..................... 0.68072% choice........................ 0.58964% rainoffense................... 0.34719% sunoffense.................... 0.24241% dragmag....................... 0.19570% monotype...................... 0.17089% hailoffense................... 0.08760% monopoison.................... 0.04701% sand.......................... 0.03510% monorock...................... 0.02778% monofighting.................. 0.02260% monowater..................... 0.02237% monopsychic................... 0.01669% mononormal.................... 0.01354% monoghost..................... 0.01342% monosteel..................... 0.00613% monodragon.................... 0.00544% trickrain..................... 0.00253% monograss..................... 0.00250% monoground.................... 0.00166% monoice....................... 0.00160% multiweather.................. 0.00145% rainstall..................... 0.00077% hailstall..................... 0.00045% gravity....................... 0.00028% monoflying.................... 0.00017% monofire...................... 0.00014% monobug....................... 0.00010% monoelectric.................. 0.00001% sandoffense................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.020) -2.0|### |## -1.5|## |#### -1.0|############ |################ -0.5|################## |############################## 0.0|########################## |######################### +0.5|################## |######### +1.0|######### |#### +1.5|###### |## +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.53%