weatherless...................97.26505% offense.......................43.16443% balance.......................35.03883% semistall..................... 9.99108% hyperoffense.................. 7.58235% stall......................... 4.22331% voltturn...................... 2.54870% rain.......................... 1.27626% hail.......................... 1.15726% choice........................ 0.62622% trickroom..................... 0.33353% hailoffense................... 0.31640% sun........................... 0.29554% rainoffense................... 0.12576% dragmag....................... 0.11744% sunoffense.................... 0.09719% monotype...................... 0.06593% monopoison.................... 0.03951% monorock...................... 0.00694% monowater..................... 0.00656% sand.......................... 0.00604% monopsychic................... 0.00541% monofighting.................. 0.00398% mononormal.................... 0.00269% monoghost..................... 0.00183% monodragon.................... 0.00105% trickrain..................... 0.00075% monosteel..................... 0.00067% monograss..................... 0.00032% monoground.................... 0.00026% multiweather.................. 0.00016% monoice....................... 0.00015% rainstall..................... 0.00006% hailstall..................... 0.00006% monoflying.................... 0.00001% monofire...................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monoelectric.................. 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.087) -2.0|### |#### -1.5|# |### -1.0|########## |############# -0.5|############## |############################## 0.0|######################### |######################### +0.5|################### |####### +1.0|########## |### +1.5|############# |### +2.0| |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.53%