weatherless...................94.77463% offense.......................42.76617% balance.......................35.57618% hyperoffense..................14.03984% voltturn...................... 5.83703% semistall..................... 5.16616% rain.......................... 2.67987% stall......................... 2.45165% hail.......................... 1.90207% rainoffense................... 0.76712% monotype...................... 0.69740% trickroom..................... 0.67898% sun........................... 0.58626% choice........................ 0.32917% hailoffense................... 0.17644% monowater..................... 0.14092% trickhail..................... 0.11937% sunoffense.................... 0.11717% monodark...................... 0.10644% dragmag....................... 0.09005% monopoison.................... 0.08376% sand.......................... 0.07026% mononormal.................... 0.05726% monobug....................... 0.05363% monofighting.................. 0.04810% monoice....................... 0.04256% monorock...................... 0.03964% tailwind...................... 0.03157% monoelectric.................. 0.02502% monoflying.................... 0.02383% monoghost..................... 0.01878% monofire...................... 0.01790% monosteel..................... 0.01669% monograss..................... 0.01578% hailstall..................... 0.01473% monopsychic................... 0.01184% multiweather.................. 0.01160% rainstall..................... 0.01106% monodragon.................... 0.00992% monoground.................... 0.00788% gravity....................... 0.00491% monofairy..................... 0.00462% trapper....................... 0.00238% sandstall..................... 0.00155% tricksand..................... 0.00114% sandoffense................... 0.00106% fear.......................... 0.00067% sunstall...................... 0.00065% trickrain..................... 0.00049% Stalliness (mean: -0.122) -2.0|## |### -1.5|######## |########### -1.0|################ |################### -0.5|######################### |############################# 0.0|############################## |######################### +0.5|#################### |############## +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%