weatherless...................94.53211% offense.......................41.39698% balance.......................34.10450% hyperoffense..................15.88899% voltturn...................... 7.04314% semistall..................... 5.08564% stall......................... 3.52388% hail.......................... 2.57557% rain.......................... 2.37266% trickroom..................... 0.95897% rainoffense................... 0.82669% sun........................... 0.46216% choice........................ 0.37928% hailoffense................... 0.31764% monotype...................... 0.24878% trickhail..................... 0.22141% sunoffense.................... 0.11271% dragmag....................... 0.09335% sand.......................... 0.06030% monowater..................... 0.05930% monodark...................... 0.05416% tailwind...................... 0.04300% monopoison.................... 0.02873% monobug....................... 0.01808% monorock...................... 0.01455% hailstall..................... 0.01392% monoflying.................... 0.01340% mononormal.................... 0.01250% monoice....................... 0.01122% monofighting.................. 0.00843% monoelectric.................. 0.00607% monodragon.................... 0.00473% monoghost..................... 0.00413% monograss..................... 0.00386% monofire...................... 0.00375% monosteel..................... 0.00281% monopsychic................... 0.00271% multiweather.................. 0.00258% gravity....................... 0.00228% monoground.................... 0.00185% rainstall..................... 0.00168% sunstall...................... 0.00100% monofairy..................... 0.00063% tricksand..................... 0.00055% trapper....................... 0.00028% sandstall..................... 0.00023% sandoffense................... 0.00019% fear.......................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.127) -2.0|### |#### -1.5|######### |############ -1.0|################ |#################### -0.5|######################## |############################ 0.0|############################## |######################### +0.5|#################### |############## +1.0|######## |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%