weatherless...................94.73810% offense.......................38.14709% balance.......................30.21523% hyperoffense..................18.30372% stall......................... 7.83460% voltturn...................... 7.16920% semistall..................... 5.49937% hail.......................... 3.46313% trickroom..................... 1.38563% rain.......................... 1.34634% rainoffense................... 0.59714% hailoffense................... 0.35498% choice........................ 0.35375% sun........................... 0.34822% trickhail..................... 0.25159% monotype...................... 0.13372% sand.......................... 0.10442% dragmag....................... 0.07136% monodark...................... 0.06533% sunoffense.................... 0.06221% tailwind...................... 0.04297% monowater..................... 0.01985% monoflying.................... 0.00958% monobug....................... 0.00952% monorock...................... 0.00792% monopoison.................... 0.00666% monofighting.................. 0.00317% monofire...................... 0.00299% monoice....................... 0.00221% mononormal.................... 0.00143% hailstall..................... 0.00102% monodragon.................... 0.00095% monoelectric.................. 0.00090% monograss..................... 0.00088% monosteel..................... 0.00086% monopsychic................... 0.00064% monoground.................... 0.00051% monoghost..................... 0.00043% multiweather.................. 0.00018% monofairy..................... 0.00014% sandstall..................... 0.00005% sandoffense................... 0.00005% rainstall..................... 0.00003% gravity....................... 0.00002% sunstall...................... 0.00001% trapper....................... 0.00001% tricksand..................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.049) -2.0|#### |#### -1.5|########### |################ -1.0|############### |##################### -0.5|################### |############################## 0.0|############################ |###################### +0.5|##################### |############# +1.0|####### |####### +1.5|### |#### +2.0|### |### +2.5|### |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%