weatherless...................66.98378% offense.......................43.50090% balance.......................30.16223% sun...........................20.25836% hyperoffense..................18.00521% rain..........................15.25135% multiweather.................. 6.58922% semistall..................... 5.40757% monotype...................... 4.71660% voltturn...................... 3.59503% sand.......................... 3.50491% sunoffense.................... 3.13439% stall......................... 2.92409% rainoffense................... 1.36191% choice........................ 1.27178% hail.......................... 0.67094% monograss..................... 0.67094% monosteel..................... 0.62087% monoflying.................... 0.61086% mononormal.................... 0.61086% monodark...................... 0.48067% monopsychic................... 0.47066% sandoffense................... 0.41057% dragmag....................... 0.32045% tailwind...................... 0.25035% monoghost..................... 0.21029% monofire...................... 0.20028% monorock...................... 0.19027% monodragon.................... 0.17024% monoground.................... 0.17024% monobug....................... 0.16022% monowater..................... 0.15021% monofairy..................... 0.15021% rainstall..................... 0.12017% monoelectric.................. 0.11015% trickroom..................... 0.10014% monofighting.................. 0.10014% monoice....................... 0.08011% sunstall...................... 0.07010% monopoison.................... 0.06008% sandstall..................... 0.01001% trapper....................... 0.01001% hailoffense................... 0.01001% hailstall..................... 0.01001% Stalliness (mean: -0.212) -2.0|## |######## -1.5|########### |################ -1.0|################### |########################## -0.5|############################## |############################ 0.0|######################### |########################## +0.5|################### |############## +1.0|########## |###### +1.5|### |### +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.40%