weatherless...................43.82126% sun...........................42.20949% offense.......................37.46271% hyperoffense..................32.56457% balance.......................23.57206% sunoffense....................21.17729% rain..........................17.83794% multiweather.................. 7.10333% voltturn...................... 4.93061% semistall..................... 4.48898% sand.......................... 2.98039% stall......................... 1.91168% monotype...................... 0.96914% monosteel..................... 0.62818% dragmag....................... 0.53420% rainoffense................... 0.36913% choice........................ 0.26579% hail.......................... 0.25535% sandoffense................... 0.20693% monofire...................... 0.14259% mononormal.................... 0.06853% monopsychic................... 0.05882% sandstall..................... 0.04326% monoflying.................... 0.01995% monodragon.................... 0.01831% monoghost..................... 0.01689% trickroom..................... 0.01381% tailwind...................... 0.01213% sunstall...................... 0.00743% monograss..................... 0.00507% monoground.................... 0.00428% monobug....................... 0.00401% monowater..................... 0.00124% monodark...................... 0.00089% monorock...................... 0.00060% rainstall..................... 0.00054% monoice....................... 0.00015% monofairy..................... 0.00014% monopoison.................... 0.00003% hailstall..................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% hailoffense................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.465) -2.0|# |############################## -1.5|################ |#### -1.0|############### |######### -0.5|##################### |################# 0.0|############## |############ +0.5|################## |######### +1.0|#### |#### +1.5|# | +2.0|# | +2.5|## | more negative = more offensive, more positive = more stall one # = 0.56%