weatherless...................48.69255% offense.......................47.91087% sun...........................41.76433% balance.......................22.81364% hyperoffense..................21.14822% rain..........................18.48038% multiweather..................10.64746% sunoffense.................... 6.20230% semistall..................... 4.47223% stall......................... 3.65503% batonpass..................... 2.87315% monotype...................... 2.68982% sand.......................... 1.66428% sunstall...................... 1.61776% swagplay...................... 1.60416% choice........................ 0.89028% rainoffense................... 0.87181% monoflying.................... 0.58424% mononormal.................... 0.54340% monofairy..................... 0.46584% dragmag....................... 0.41984% monosteel..................... 0.41195% voltturn...................... 0.33409% monodark...................... 0.26818% sandstall..................... 0.25655% monofire...................... 0.22922% monodragon.................... 0.20321% rainstall..................... 0.19175% monopsychic................... 0.18966% monowater..................... 0.14507% monoground.................... 0.12307% hail.......................... 0.09080% monobug....................... 0.07604% monoghost..................... 0.05605% sandoffense................... 0.04871% monoice....................... 0.04370% trapper....................... 0.04366% monoelectric.................. 0.04164% monograss..................... 0.03889% monopoison.................... 0.03366% monofighting.................. 0.02889% trickroom..................... 0.02841% monorock...................... 0.02160% tailwind...................... 0.01970% hailoffense................... 0.00586% trickhail..................... 0.00482% gravity....................... 0.00344% allweather.................... 0.00288% tricksand..................... 0.00181% trickrain..................... 0.00076% hailstall..................... 0.00019% tricksun...................... 0.00012% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.305) |# -2.0|## |########### -1.0|########################### |############################## 0.0|######################### |############## +1.0|###### |### +2.0|### | +3.0| more negative = more offensive, more positive = more stall one # = 0.82%