weatherless...................85.78596% balance.......................39.81334% offense.......................26.00808% semistall.....................16.44832% voltturn......................12.60680% stall.........................10.60970% sun........................... 9.06097% hyperoffense.................. 7.12055% rain.......................... 4.90026% batonpass..................... 2.32730% sand.......................... 2.29826% multiweather.................. 2.27868% monotype...................... 2.10078% dragmag....................... 1.05234% sunstall...................... 0.79349% monobug....................... 0.71156% rainoffense................... 0.66155% monodragon.................... 0.63357% sandstall..................... 0.36370% hail.......................... 0.33571% monoflying.................... 0.33424% sunoffense.................... 0.27973% monoghost..................... 0.21357% mononormal.................... 0.20251% rainstall..................... 0.16328% monowater..................... 0.14766% monoelectric.................. 0.14036% fear.......................... 0.12851% monopsychic................... 0.12191% monosteel..................... 0.11319% choice........................ 0.08220% monofairy..................... 0.07675% monograss..................... 0.07624% monorock...................... 0.05735% monodark...................... 0.04330% hailstall..................... 0.03530% tailwind...................... 0.03343% monopoison.................... 0.02777% monoground.................... 0.02274% sandoffense................... 0.02264% hailoffense................... 0.02023% monofire...................... 0.01514% monoice....................... 0.01309% trapper....................... 0.00955% trickroom..................... 0.00585% tricksun...................... 0.00478% monofighting.................. 0.00195% swagplay...................... 0.00145% allweather.................... 0.00141% trickrain..................... 0.00037% hailfear...................... 0.00013% gravity....................... 0.00000% Stalliness (mean: 0.424) -3.0| | -2.0|## |##### -1.0|########### |################## 0.0|######################## |############################## +1.0|############################# |############### +2.0|####### |## +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.69%