offense.......................58.20735% weatherless...................53.68891% balance.......................25.83741% sun...........................18.86064% sand..........................17.14214% tailwind......................15.61860% hyperoffense..................13.20171% sunoffense....................10.55581% monotype...................... 6.50977% trickroom..................... 6.22338% hail.......................... 5.27281% rain.......................... 5.25819% monorock...................... 3.91210% semistall..................... 2.64929% monofire...................... 1.88144% trickhail..................... 1.35532% monoflying.................... 0.40532% multiweather.................. 0.22268% stall......................... 0.10425% monowater..................... 0.09717% monograss..................... 0.08836% gravity....................... 0.03982% mononormal.................... 0.03919% monoelectric.................. 0.03572% monopsychic................... 0.02920% monodark...................... 0.02050% batonpass..................... 0.01737% tricksand..................... 0.01161% voltturn...................... 0.01059% trapper....................... 0.00966% dragmag....................... 0.00566% sunstall...................... 0.00114% monodragon.................... 0.00044% monoghost..................... 0.00032% sandoffense................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.270) -1.5| |################# -1.0|##### |########### -0.5|############################## |############################# 0.0|############################ |######### +0.5|###### |# +1.0|#### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.70%