weatherless...................93.16813% offense.......................51.42628% balance.......................32.00239% hyperoffense..................10.36940% voltturn...................... 8.77100% semistall..................... 3.14632% stall......................... 3.05562% sand.......................... 2.60135% sun........................... 2.51227% rain.......................... 1.64038% monotype...................... 1.51795% tailwind...................... 0.42969% hail.......................... 0.40317% multiweather.................. 0.32530% monoghost..................... 0.30143% trickroom..................... 0.27254% monosteel..................... 0.23718% monobug....................... 0.19921% choice........................ 0.15095% monoflying.................... 0.15035% monowater..................... 0.13936% monograss..................... 0.12072% monoelectric.................. 0.10917% dragmag....................... 0.10044% monofire...................... 0.10023% monofighting.................. 0.08939% monopoison.................... 0.06395% monodark...................... 0.05062% sandoffense................... 0.04534% sunoffense.................... 0.04350% monoground.................... 0.04060% monorock...................... 0.03531% monodragon.................... 0.03349% gravity....................... 0.02175% monoice....................... 0.01951% monopsychic................... 0.01667% sunstall...................... 0.01336% hailoffense................... 0.00994% mononormal.................... 0.00817% rainoffense................... 0.00387% rainstall..................... 0.00370% Stalliness (mean: -0.120) -2.0|# | -1.5|##### |####### -1.0|########## |#################### -0.5|######################## |############################## 0.0|########################## |################### +0.5|########### |############ +1.0|#### |## +1.5|## |# +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.56%