weatherless...................93.32978% offense.......................61.31264% balance.......................23.82250% voltturn......................16.85118% hyperoffense.................. 6.72603% stall......................... 6.11521% sand.......................... 3.54972% sun........................... 3.19588% multiweather.................. 2.04463% semistall..................... 2.02362% rain.......................... 1.93275% trickroom..................... 0.81107% tailwind...................... 0.51925% dragmag....................... 0.27435% monotype...................... 0.18674% monoghost..................... 0.07598% monoflying.................... 0.06487% sunoffense.................... 0.06263% gravity....................... 0.04005% hail.......................... 0.03651% sunstall...................... 0.03092% monosteel..................... 0.02595% sandoffense................... 0.00777% choice........................ 0.00774% monobug....................... 0.00603% monoelectric.................. 0.00456% monofighting.................. 0.00358% monodragon.................... 0.00300% monograss..................... 0.00176% monopoison.................... 0.00068% monorock...................... 0.00052% monofire...................... 0.00021% monowater..................... 0.00008% monoice....................... 0.00004% monodark...................... 0.00001% rainoffense................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.028) -2.0| | -1.5|#### |## -1.0|## |######## -0.5|################### |############################## 0.0|############## |######## +0.5|####### |####### +1.0|# |# +1.5|# | +2.0| | +2.5| |##### +3.0| more negative = more offensive, more positive = more stall one # = 0.91%