weatherless...................89.81340% offense.......................70.98394% balance.......................27.10954% sun........................... 3.70372% rain.......................... 3.46929% hail.......................... 1.91304% hyperoffense.................. 1.82842% sand.......................... 1.43964% multiweather.................. 0.33804% dragmag....................... 0.32094% tailwind...................... 0.14300% semistall..................... 0.07810% sunoffense.................... 0.06597% rainoffense................... 0.04114% voltturn...................... 0.02619% gravity....................... 0.02550% hailoffense................... 0.01475% trickroom..................... 0.01313% sandoffense................... 0.00898% trapper....................... 0.00157% batonpass..................... 0.00051% monotype...................... 0.00029% monowater..................... 0.00019% monograss..................... 0.00010% stall......................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.223) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |####################### -0.4|########################### |############################# -0.2|############################## |############################# 0.0|########################## |#################### +0.2|################ |########### +0.4|####### |##### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.35%