weatherless...................77.57640% offense.......................46.76402% balance.......................44.17043% trickroom.....................17.45579% sun...........................10.90348% hyperoffense.................. 7.04230% tailwind...................... 6.56044% sand.......................... 4.87066% rain.......................... 4.85551% hail.......................... 2.36181% semistall..................... 1.97727% trickhail..................... 1.64990% choice........................ 1.26695% monotype...................... 0.71976% multiweather.................. 0.56242% tricksand..................... 0.43812% voltturn...................... 0.43413% dragmag....................... 0.28661% monowater..................... 0.21022% monofairy..................... 0.17801% monofire...................... 0.13870% sunoffense.................... 0.09239% trickrain..................... 0.08355% sandoffense................... 0.06408% stall......................... 0.04599% trapper....................... 0.03658% monopsychic................... 0.03457% monosteel..................... 0.02982% monoice....................... 0.02517% monodragon.................... 0.02169% tricksun...................... 0.01822% monorock...................... 0.01648% rainoffense................... 0.01647% monoflying.................... 0.01607% gravity....................... 0.01357% monoghost..................... 0.01064% monodark...................... 0.00812% rainstall..................... 0.00775% mononormal.................... 0.00724% monofighting.................. 0.00688% monobug....................... 0.00482% monograss..................... 0.00357% monoground.................... 0.00334% batonpass..................... 0.00323% monoelectric.................. 0.00299% swagplay...................... 0.00184% hailoffense................... 0.00166% monopoison.................... 0.00144% sandstall..................... 0.00134% sunstall...................... 0.00122% allweather.................... 0.00119% hailstall..................... 0.00009% Stalliness (mean: -0.069) |# -1.5|####### |#### -1.0|#### |########### -0.5|############################## |############################# 0.0|############################ |############################# +0.5|########################### |############### +1.0|## |### +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%