offense.......................55.95928% sun...........................50.33464% rain..........................45.60588% weatherless...................32.43784% multiweather..................30.55958% balance.......................30.35670% hyperoffense..................10.32960% trickroom..................... 3.00753% semistall..................... 2.73816% trickrain..................... 1.97754% tricksun...................... 1.91180% tailwind...................... 1.83203% sunoffense.................... 1.73013% sand.......................... 1.67202% monotype...................... 1.47369% rainoffense................... 0.81283% hail.......................... 0.78538% stall......................... 0.61626% dragmag....................... 0.58268% monowater..................... 0.44942% monodragon.................... 0.24406% choice........................ 0.19916% batonpass..................... 0.19137% gravity....................... 0.17038% monoflying.................... 0.12715% monofairy..................... 0.12434% trapper....................... 0.10747% sandoffense................... 0.10449% trickhail..................... 0.10257% voltturn...................... 0.09790% monoghost..................... 0.09008% monofire...................... 0.07046% monopsychic................... 0.06744% mononormal.................... 0.06507% monobug....................... 0.05230% tricksand..................... 0.04778% monoice....................... 0.04270% monodark...................... 0.03571% monoelectric.................. 0.03201% sunstall...................... 0.02929% rainstall..................... 0.02490% monofighting.................. 0.02193% monograss..................... 0.01983% sandstall..................... 0.01762% monopoison.................... 0.01580% monorock...................... 0.01446% allweather.................... 0.01098% hailoffense................... 0.00777% swagplay...................... 0.00599% monosteel..................... 0.00514% monoground.................... 0.00276% hailstall..................... 0.00000% Stalliness (mean: -0.216) |# -1.5|## |######## -1.0|################ |##################### -0.5|########################### |############################## 0.0|############################ |#################### +0.5|############# |######## +1.0|#### |### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.55%