sun...........................68.00417% rain..........................60.28650% offense.......................58.25002% multiweather..................47.34801% balance.......................26.97907% weatherless...................18.52531% hyperoffense..................11.34163% trickroom..................... 4.83519% tricksun...................... 4.02295% trickrain..................... 3.86692% semistall..................... 2.76045% tailwind...................... 2.64813% sunoffense.................... 1.62726% stall......................... 0.66883% rainoffense................... 0.61553% monotype...................... 0.59269% hail.......................... 0.40970% sand.......................... 0.37380% dragmag....................... 0.26734% monowater..................... 0.20677% monodragon.................... 0.11719% gravity....................... 0.07826% choice........................ 0.06600% monoghost..................... 0.05717% monopsychic................... 0.05129% trapper....................... 0.04726% mononormal.................... 0.03767% monoflying.................... 0.03568% tricksand..................... 0.03534% trickhail..................... 0.03468% monofairy..................... 0.03100% voltturn...................... 0.02880% batonpass..................... 0.02863% monofire...................... 0.01733% sandoffense................... 0.01691% monoice....................... 0.01346% swagplay...................... 0.01105% monodark...................... 0.00972% allweather.................... 0.00937% monobug....................... 0.00820% sunstall...................... 0.00609% monopoison.................... 0.00213% monograss..................... 0.00195% monofighting.................. 0.00167% sandstall..................... 0.00150% monorock...................... 0.00118% monoelectric.................. 0.00037% rainstall..................... 0.00035% monosteel..................... 0.00001% hailoffense................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.246) | -1.5|## |######## -1.0|##################### |######################## -0.5|############################ |############################## 0.0|############################## |################# +0.5|############# |####### +1.0|### |#### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.53%