sun...........................84.66041% rain..........................70.07356% multiweather..................63.95945% offense.......................61.90451% balance.......................23.16424% hyperoffense..................13.48249% weatherless................... 9.14916% trickroom..................... 8.99758% tricksun...................... 8.43919% trickrain..................... 8.23023% sunoffense.................... 1.27446% semistall..................... 1.22372% tailwind...................... 0.84708% rainoffense................... 0.27524% stall......................... 0.22504% monotype...................... 0.18630% hail.......................... 0.11227% monodragon.................... 0.08031% dragmag....................... 0.05470% sand.......................... 0.04966% monowater..................... 0.04020% monopsychic................... 0.02810% swagplay...................... 0.02779% choice........................ 0.01936% monoghost..................... 0.01757% tricksand..................... 0.00887% trickhail..................... 0.00769% mononormal.................... 0.00730% gravity....................... 0.00724% monofairy..................... 0.00642% voltturn...................... 0.00484% monoflying.................... 0.00407% trapper....................... 0.00312% sandoffense................... 0.00217% allweather.................... 0.00146% monodark...................... 0.00117% batonpass..................... 0.00103% sunstall...................... 0.00080% monofire...................... 0.00036% monoice....................... 0.00033% monofighting.................. 0.00022% monograss..................... 0.00020% sandstall..................... 0.00013% monobug....................... 0.00003% rainstall..................... 0.00002% monoelectric.................. 0.00002% monopoison.................... 0.00001% monorock...................... 0.00000% monosteel..................... 0.00000% hailoffense................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.327) | -1.5|# |########## -1.0|########################## |############################ -0.5|########################### |############################## 0.0|############################## |########## +0.5|############## |####### +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.54%