weatherless...................85.51895% balance.......................43.98168% offense.......................41.54427% trickroom..................... 9.60274% semistall..................... 6.94503% hyperoffense.................. 5.73507% hail.......................... 5.02868% rain.......................... 4.48664% monotype...................... 3.94810% sun........................... 3.48650% tailwind...................... 1.83592% stall......................... 1.79396% sand.......................... 1.79046% trickhail..................... 1.23094% voltturn...................... 0.89173% trickrain..................... 0.59099% monoice....................... 0.50357% monopsychic................... 0.44412% monodark...................... 0.41265% monoelectric.................. 0.39516% monograss..................... 0.33571% mononormal.................... 0.32872% monobug....................... 0.31823% multiweather.................. 0.29724% tricksand..................... 0.28675% hailstall..................... 0.26577% monowater..................... 0.25528% batonpass..................... 0.24479% choice........................ 0.23780% gravity....................... 0.21332% sunoffense.................... 0.20632% monoflying.................... 0.19933% dragmag....................... 0.18534% monoground.................... 0.16436% rainoffense................... 0.14687% hailoffense................... 0.13638% monoghost..................... 0.13289% monopoison.................... 0.11190% monorock...................... 0.10841% monofighting.................. 0.10141% monofire...................... 0.08393% swagplay...................... 0.04546% sandstall..................... 0.04546% monodragon.................... 0.03497% tricksun...................... 0.03497% monosteel..................... 0.02098% trapper....................... 0.01399% rainstall..................... 0.01049% Stalliness (mean: 0.063) |# -1.5|## |#### -1.0|########## |############# -0.5|################### |############################ 0.0|############################## |######################### +0.5|##################### |################ +1.0|########## |##### +1.5|### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.53%