weatherless...................78.03715% balance.......................56.00435% offense.......................36.06269% trickroom.....................25.40420% hail..........................12.60452% trickhail..................... 5.29565% sand.......................... 5.10606% semistall..................... 4.53383% tailwind...................... 3.92754% hyperoffense.................. 3.08066% sun........................... 3.05144% monotype...................... 2.64726% dragmag....................... 1.43813% rain.......................... 1.20664% monoice....................... 1.01822% monobug....................... 0.84672% tricksand..................... 0.49426% gravity....................... 0.35252% stall......................... 0.31846% trickrain..................... 0.30016% hailoffense................... 0.21397% sunoffense.................... 0.20926% monopsychic................... 0.20580% choice........................ 0.18522% monofighting.................. 0.14532% monodark...................... 0.12721% swagplay...................... 0.11167% monoelectric.................. 0.07928% rainoffense................... 0.06613% monoground.................... 0.06466% monofire...................... 0.04929% sandstall..................... 0.03942% monoghost..................... 0.03173% voltturn...................... 0.02809% monograss..................... 0.02739% monowater..................... 0.02383% mononormal.................... 0.01458% multiweather.................. 0.00581% monopoison.................... 0.00528% monosteel..................... 0.00444% monorock...................... 0.00337% hailstall..................... 0.00233% tricksun...................... 0.00031% batonpass..................... 0.00029% trapper....................... 0.00026% monoflying.................... 0.00014% rainstall..................... 0.00011% monodragon.................... 0.00001% Stalliness (mean: 0.115) | -1.5|# |## -1.0|#### |####### -0.5|########## |#################### 0.0|######################### |############################## +0.5|################ |############## +1.0|####### |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.72%