weatherless...................71.64412% offense.......................45.89364% balance.......................24.64855% hyperoffense..................22.01798% sun...........................20.05126% rain.......................... 7.95320% sunoffense.................... 4.63866% semistall..................... 4.38501% stall......................... 3.05482% multiweather.................. 1.85608% voltturn...................... 1.80531% monotype...................... 1.68480% hail.......................... 1.17331% sand.......................... 1.06960% rainoffense................... 0.92267% batonpass..................... 0.74063% sunstall...................... 0.73520% choice........................ 0.50823% mononormal.................... 0.38877% trickroom..................... 0.30153% monowater..................... 0.22846% monoice....................... 0.21249% monobug....................... 0.16029% dragmag....................... 0.15859% monorock...................... 0.13395% monoelectric.................. 0.08148% monoflying.................... 0.07777% monopsychic................... 0.07728% monopoison.................... 0.07494% hailstall..................... 0.07323% sandoffense................... 0.06803% hailoffense................... 0.05694% monofighting.................. 0.05546% monofire...................... 0.05141% monograss..................... 0.04793% trapper....................... 0.03859% monodark...................... 0.03242% monodragon.................... 0.02999% monoground.................... 0.02936% rainstall..................... 0.02717% tailwind...................... 0.01990% monoghost..................... 0.01951% monofairy..................... 0.01693% monosteel..................... 0.01686% sandstall..................... 0.01221% trickhail..................... 0.00502% allweather.................... 0.00266% tricksand..................... 0.00189% trickrain..................... 0.00142% gravity....................... 0.00102% Stalliness (mean: -0.317) |## -2.0|### |####### -1.5|############ |################### -1.0|######################## |########################## -0.5|############################## |############################# 0.0|########################## |#################### +0.5|############### |########### +1.0|###### |##### +1.5|### |## +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%