weatherless...................50.07300% sun...........................42.91784% offense.......................35.26361% balance.......................26.28608% hyperoffense..................24.56846% sunoffense....................10.23586% stall......................... 7.68166% rain.......................... 7.09114% semistall..................... 6.20019% sunstall...................... 3.64669% voltturn...................... 1.50558% multiweather.................. 1.21851% monotype...................... 0.69541% dragmag....................... 0.65961% hail.......................... 0.59554% sand.......................... 0.55005% rainoffense................... 0.45847% batonpass..................... 0.38029% trickroom..................... 0.30262% mononormal.................... 0.26977% choice........................ 0.23389% rainstall..................... 0.11898% monobug....................... 0.11477% monoice....................... 0.10165% hailstall..................... 0.07575% monopsychic................... 0.07445% monowater..................... 0.06044% hailoffense................... 0.02750% monorock...................... 0.02409% sandoffense................... 0.02051% monoelectric.................. 0.01414% trapper....................... 0.01250% sandstall..................... 0.00921% monopoison.................... 0.00893% monoghost..................... 0.00787% monofire...................... 0.00615% monograss..................... 0.00546% tailwind...................... 0.00400% monoflying.................... 0.00347% trickhail..................... 0.00323% monosteel..................... 0.00185% monofairy..................... 0.00171% monofighting.................. 0.00140% monodark...................... 0.00093% monoground.................... 0.00045% monodragon.................... 0.00019% tricksand..................... 0.00003% gravity....................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.127) |## -2.0|## |######## -1.5|#################### |#################### -1.0|######################## |################ -0.5|######################## |############################## 0.0|########################## |########################### +0.5|############ |#################### +1.0|####### |######## +1.5|###### |### +2.0|###### |### +2.5|#### |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.37%