weatherless...................49.40439% sand..........................48.08649% hyperoffense..................35.13511% offense.......................31.13746% semistall.....................14.51978% balance.......................13.90752% sandoffense...................12.51965% stall......................... 5.30013% dragmag....................... 5.03838% hail.......................... 3.24346% sandstall..................... 3.20077% voltturn...................... 1.90263% multiweather.................. 0.86532% choice........................ 0.55002% hailstall..................... 0.48265% trickroom..................... 0.25264% rain.......................... 0.13093% rainoffense................... 0.08670% monotype...................... 0.03074% batonpass..................... 0.01728% monofighting.................. 0.01549% monobug....................... 0.01486% tricksand..................... 0.00536% hailoffense................... 0.00153% monopsychic................... 0.00016% monopoison.................... 0.00015% monoghost..................... 0.00009% sun........................... 0.00005% sunoffense.................... 0.00005% monoice....................... 0.00004% monoflying.................... 0.00002% monodark...................... 0.00002% monograss..................... 0.00000% monoelectric.................. 0.00000% monowater..................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.265) |#### -1.5|######### |################# -1.0|############################## |######## -0.5|################ |######## 0.0|####### |## +0.5|#### |####### +1.0|######### |########## +1.5|##### |#### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.70%