weatherless...................56.88205% offense.......................38.86384% balance.......................33.85992% rain..........................19.04709% sand..........................18.47065% hyperoffense..................16.70927% semistall..................... 7.52149% sun........................... 4.64771% voltturn...................... 3.82876% dragmag....................... 3.49933% stall......................... 3.04548% monotype...................... 2.03252% hail.......................... 1.57344% choice........................ 1.55833% sandoffense................... 1.55082% rainstall..................... 1.13068% sunoffense.................... 1.08104% sandstall..................... 0.77658% rainoffense................... 0.71949% multiweather.................. 0.62095% monodragon.................... 0.40180% monopoison.................... 0.39872% monofire...................... 0.31746% monograss..................... 0.30578% trickroom..................... 0.29772% tailwind...................... 0.23976% monopsychic................... 0.13847% sunstall...................... 0.12064% tricksand..................... 0.10404% monoflying.................... 0.08846% hailstall..................... 0.08517% monobug....................... 0.08387% monorock...................... 0.05914% monowater..................... 0.05113% monoghost..................... 0.04945% monoice....................... 0.04268% monosteel..................... 0.04075% monofighting.................. 0.03108% mononormal.................... 0.02414% monoground.................... 0.02326% tricksun...................... 0.01732% monodark...................... 0.01446% monoelectric.................. 0.01216% monofairy..................... 0.01191% trickhail..................... 0.01078% hailoffense................... 0.00871% Stalliness (mean: -0.114) |###### -2.0|# |#### -1.5|########## |############### -1.0|############### |####################### -0.5|######################### |############################## 0.0|######################### |###################### +0.5|################# |##################### +1.0|############## |######### +1.5|##### |## +2.0|# | +2.5|# |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.40%