weatherless...................65.77583% offense.......................52.98093% sand..........................25.21005% hyperoffense..................23.07202% balance.......................19.96580% rain.......................... 6.34800% sandoffense................... 4.16072% sun........................... 4.07019% semistall..................... 2.44367% voltturn...................... 2.02141% rainoffense................... 1.74594% stall......................... 1.53760% multiweather.................. 1.38870% sandstall..................... 0.99616% sunoffense.................... 0.87212% batonpass..................... 0.61819% dragmag....................... 0.57757% monotype...................... 0.33867% monowater..................... 0.26539% tailwind...................... 0.19144% trickroom..................... 0.15865% swagplay...................... 0.07631% tricksand..................... 0.02516% mononormal.................... 0.02419% trapper....................... 0.01869% monopoison.................... 0.01604% hail.......................... 0.01328% monofire...................... 0.00802% monoice....................... 0.00681% monorock...................... 0.00448% rainstall..................... 0.00378% monobug....................... 0.00369% sunstall...................... 0.00312% monopsychic................... 0.00264% monoelectric.................. 0.00237% monoflying.................... 0.00194% monograss..................... 0.00121% monofairy..................... 0.00084% monofighting.................. 0.00046% monoground.................... 0.00030% monodragon.................... 0.00030% Stalliness (mean: -0.443) -2.0|## |#### -1.5|########## |################## -1.0|########################## |############################ -0.5|############################## |######################### 0.0|#################### |############# +0.5|########## |###### +1.0|#### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%