weatherless...................63.19257% offense.......................54.40717% sand..........................28.73137% hyperoffense..................23.86548% balance.......................17.40069% rain.......................... 6.80116% sandoffense................... 4.01299% sun........................... 2.75378% voltturn...................... 2.24416% semistall..................... 2.22062% stall......................... 2.10603% rainoffense................... 1.88315% sandstall..................... 1.68572% multiweather.................. 1.46559% dragmag....................... 0.68787% sunoffense.................... 0.64890% batonpass..................... 0.35155% swagplay...................... 0.14130% tailwind...................... 0.09557% trickroom..................... 0.09555% monotype...................... 0.08645% tricksand..................... 0.05220% mononormal.................... 0.04210% monowater..................... 0.02364% trapper....................... 0.01815% monopoison.................... 0.01232% hail.......................... 0.00497% monograss..................... 0.00204% monofire...................... 0.00203% monoice....................... 0.00149% monorock...................... 0.00138% monobug....................... 0.00087% monopsychic................... 0.00039% rainstall..................... 0.00020% monoelectric.................. 0.00020% sunstall...................... 0.00013% monofairy..................... 0.00000% monofighting.................. 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.468) -2.0|## |#### -1.5|######### |################# -1.0|########################## |############################ -0.5|############################## |###################### 0.0|################# |######### +0.5|######## |##### +1.0|### |# +1.5|## |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%