weatherless...................66.85106% offense.......................51.63281% hyperoffense..................26.98210% sand..........................24.07630% balance.......................17.17197% rain.......................... 8.36629% sandoffense................... 4.13957% rainoffense................... 2.79573% stall......................... 2.13390% sun........................... 2.10302% semistall..................... 2.07922% voltturn...................... 2.02104% sandstall..................... 1.51895% multiweather.................. 1.39350% dragmag....................... 1.03402% sunoffense.................... 0.39377% batonpass..................... 0.20409% swagplay...................... 0.10649% monotype...................... 0.09608% mononormal.................... 0.07130% trickroom..................... 0.05301% tricksand..................... 0.04272% trapper....................... 0.03104% monopoison.................... 0.01309% tailwind...................... 0.00745% hail.......................... 0.00565% monowater..................... 0.00500% monograss..................... 0.00374% monofire...................... 0.00124% monorock...................... 0.00068% monoice....................... 0.00059% monobug....................... 0.00020% monopsychic................... 0.00018% rainstall..................... 0.00008% monoelectric.................. 0.00006% sunstall...................... 0.00006% monofairy..................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.513) -2.0|## |##### -1.5|########## |###################### -1.0|######################## |############################## -0.5|########################### |################## 0.0|############### |########## +0.5|########## |#### +1.0|### |# +1.5|## |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%