weatherless...................89.33688% offense.......................53.37888% hyperoffense..................34.37075% balance.......................11.41577% voltturn...................... 7.07780% sun........................... 5.32923% sunoffense.................... 2.32486% sand.......................... 2.27351% monotype...................... 2.16250% hail.......................... 2.05617% rain.......................... 1.20289% semistall..................... 0.62816% hailoffense................... 0.56332% trickroom..................... 0.44713% choice........................ 0.42690% batonpass..................... 0.39526% mononormal.................... 0.36984% rainoffense................... 0.36932% monorock...................... 0.33872% monowater..................... 0.32212% sandoffense................... 0.21993% stall......................... 0.20645% multiweather.................. 0.19400% tailwind...................... 0.19037% monograss..................... 0.14576% dragmag....................... 0.13901% monopoison.................... 0.12138% monodragon.................... 0.11204% monofire...................... 0.10841% monodark...................... 0.10322% monofighting.................. 0.10167% monoghost..................... 0.08714% monoflying.................... 0.08144% sandstall..................... 0.07573% monoground.................... 0.07003% monobug....................... 0.06588% monoice....................... 0.06536% monoelectric.................. 0.06380% monopsychic................... 0.04928% monosteel..................... 0.04461% trapper....................... 0.03268% monofairy..................... 0.01401% trickhail..................... 0.01037% tricksand..................... 0.00830% gravity....................... 0.00207% tricksun...................... 0.00104% Stalliness (mean: -0.727) |# -2.0|### |######## -1.5|############## |######################## -1.0|############################# |############################## -0.5|########################### |#################### 0.0|############## |######## +0.5|#### |## +1.0|# | +1.5|# more negative = more offensive, more positive = more stall one # = 0.54%