weatherless...................89.61738% offense.......................53.00994% hyperoffense..................33.46945% balance.......................12.59039% voltturn...................... 8.82478% sun........................... 5.38300% sunoffense.................... 2.51881% sand.......................... 2.39165% hail.......................... 1.89484% monotype...................... 1.85386% rain.......................... 0.89389% semistall..................... 0.69736% trickroom..................... 0.60629% hailoffense................... 0.52767% monorock...................... 0.41739% choice........................ 0.35257% mononormal.................... 0.31134% rainoffense................... 0.26758% batonpass..................... 0.25073% monowater..................... 0.23988% stall......................... 0.23286% sandoffense................... 0.22849% tailwind...................... 0.22152% multiweather.................. 0.17727% dragmag....................... 0.11614% monopoison.................... 0.10962% monofighting.................. 0.10282% monograss..................... 0.10161% sandstall..................... 0.09992% monodragon.................... 0.09518% monodark...................... 0.08162% monofire...................... 0.06824% monoground.................... 0.06166% monoghost..................... 0.05529% monobug....................... 0.05326% monoflying.................... 0.05176% monoelectric.................. 0.04289% monopsychic................... 0.03738% monosteel..................... 0.02940% monoice....................... 0.02369% trapper....................... 0.01776% trickhail..................... 0.01671% tricksand..................... 0.01227% monofairy..................... 0.00788% gravity....................... 0.00318% tricksun...................... 0.00134% Stalliness (mean: -0.703) |# -2.0|#### |######## -1.5|############## |####################### -1.0|############################# |############################## -0.5|############################ |##################### 0.0|############### |########## +0.5|##### |## +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.52%