weatherless...................90.42597% offense.......................53.03462% hyperoffense..................29.51876% balance.......................16.48418% voltturn......................11.42372% sun........................... 5.09268% sunoffense.................... 2.46075% sand.......................... 2.38344% hail.......................... 1.86835% monotype...................... 1.08027% semistall..................... 0.72926% trickroom..................... 0.65591% hailoffense................... 0.55837% monorock...................... 0.39229% rain.......................... 0.34916% choice........................ 0.30615% stall......................... 0.23317% batonpass..................... 0.19990% mononormal.................... 0.18017% sandoffense................... 0.15900% rainoffense................... 0.15850% monofighting.................. 0.14946% sandstall..................... 0.14809% multiweather.................. 0.11848% tailwind...................... 0.11225% monowater..................... 0.11072% dragmag....................... 0.04860% monodragon.................... 0.03924% monopoison.................... 0.03669% tricksand..................... 0.03339% monoground.................... 0.03023% monoflying.................... 0.02612% monograss..................... 0.02281% monofire...................... 0.02092% monodark...................... 0.01911% monobug....................... 0.01743% trickhail..................... 0.01719% trapper....................... 0.01524% monopsychic................... 0.01470% monoghost..................... 0.01200% monosteel..................... 0.00518% gravity....................... 0.00267% monoelectric.................. 0.00264% monoice....................... 0.00220% monofairy..................... 0.00115% tricksun...................... 0.00088% Stalliness (mean: -0.621) |# -2.0|### |###### -1.5|########### |###################### -1.0|########################## |############################ -0.5|############################## |###################### 0.0|################ |############## +0.5|##### |### +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.53%