offense.......................63.56450% weatherless...................50.52645% sun...........................40.67799% balance.......................23.89576% hyperoffense..................12.53974% sand.......................... 9.64122% multiweather.................. 6.69695% rain.......................... 5.85129% sunoffense.................... 3.03252% trickroom..................... 2.92967% choice........................ 0.19163% sandoffense................... 0.11586% batonpass..................... 0.00266% monotype...................... 0.00000% rainoffense................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.385) -2.0|## |#### -1.5|###### |## -1.0|### |######### -0.5|############################## |################## 0.0|############# |############### +0.5|### |####### more negative = more offensive, more positive = more stall one # = 0.90%