offense.......................67.32463% sun...........................55.72263% weatherless...................41.37671% balance.......................27.24609% hyperoffense.................. 5.42927% sand.......................... 3.69662% multiweather.................. 3.58283% trickroom..................... 3.14968% rain.......................... 2.78686% sunoffense.................... 2.58223% choice........................ 0.04568% sandoffense................... 0.00003% batonpass..................... 0.00000% monotype...................... 0.00000% rainoffense................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.255) -2.0|## |## -1.5|# | -1.0| |#### -0.5|############################## |###################### 0.0|## |######## +0.5| |############### more negative = more offensive, more positive = more stall one # = 1.18%