weatherless...................89.29210% offense.......................49.10650% balance.......................30.85650% hyperoffense..................15.93859% hail.......................... 4.92390% voltturn...................... 4.62925% rain.......................... 3.34044% semistall..................... 2.89917% sun........................... 1.91239% stall......................... 1.19924% rainoffense................... 1.09911% monotype...................... 0.72313% sand.......................... 0.63661% sunoffense.................... 0.56499% trickroom..................... 0.52733% hailoffense................... 0.31752% choice........................ 0.28263% mononormal.................... 0.14978% monograss..................... 0.12841% multiweather.................. 0.10432% monoice....................... 0.08897% hailstall..................... 0.08154% trickhail..................... 0.07176% monowater..................... 0.06036% monorock...................... 0.05351% tailwind...................... 0.04290% monoelectric.................. 0.03970% monoflying.................... 0.03823% monopoison.................... 0.03629% monobug....................... 0.03593% monopsychic................... 0.03210% monoghost..................... 0.02589% monofighting.................. 0.02257% rainstall..................... 0.02012% monoground.................... 0.01714% monofire...................... 0.01624% sandoffense................... 0.01400% gravity....................... 0.01390% monodark...................... 0.01066% monosteel..................... 0.00691% sunstall...................... 0.00463% dragmag....................... 0.00463% tricksand..................... 0.00340% trapper....................... 0.00271% sandstall..................... 0.00244% monodragon.................... 0.00152% monofairy..................... 0.00101% Stalliness (mean: -0.262) |# -2.0|## |#### -1.5|####### |############ -1.0|################# |###################### -0.5|########################### |############################## 0.0|############################ |##################### +0.5|################ |########## +1.0|##### |### +1.5|# |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.48%