weatherless...................77.40098% offense.......................42.69244% balance.......................36.91112% sand..........................15.47961% hyperoffense..................10.13187% semistall..................... 6.16540% sun........................... 5.90269% voltturn...................... 5.75240% stall......................... 4.09918% rain.......................... 2.44870% multiweather.................. 1.52496% monotype...................... 1.43013% sandoffense................... 0.85673% dragmag....................... 0.79096% sandstall..................... 0.48217% sunoffense.................... 0.43606% choice........................ 0.42338% trickroom..................... 0.37452% hail.......................... 0.33744% monowater..................... 0.18388% monobug....................... 0.13381% monoflying.................... 0.12441% monofire...................... 0.10492% sunstall...................... 0.09772% monosteel..................... 0.09682% mononormal.................... 0.08926% monodragon.................... 0.08810% rainoffense................... 0.08428% monoghost..................... 0.08186% monodark...................... 0.07492% monopoison.................... 0.07222% monopsychic................... 0.07080% monofighting.................. 0.06004% monograss..................... 0.05819% monoice....................... 0.05623% tailwind...................... 0.04617% monoelectric.................. 0.04552% monoground.................... 0.04326% monorock...................... 0.04274% rainstall..................... 0.03732% monofairy..................... 0.03478% tricksand..................... 0.03165% gravity....................... 0.01964% hailstall..................... 0.01277% trickhail..................... 0.01032% hailoffense................... 0.01014% tricksun...................... 0.00869% allweather.................... 0.00748% trapper....................... 0.00273% trickrain..................... 0.00127% fear.......................... 0.00073% trickfear..................... 0.00025% Stalliness (mean: 0.001) -2.0|# |## -1.5|##### |######### -1.0|############# |################## -0.5|######################### |############################## 0.0|############################# |########################## +0.5|#################### |############### +1.0|########## |###### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%