weatherless...................76.47169% offense.......................41.28409% balance.......................34.03207% sand..........................19.57554% hyperoffense..................11.58935% voltturn...................... 7.02439% semistall..................... 6.75435% stall......................... 6.34014% sun........................... 3.90721% multiweather.................. 1.91265% rain.......................... 1.72117% dragmag....................... 1.11125% sandoffense................... 0.91109% sandstall..................... 0.66793% trickroom..................... 0.41468% choice........................ 0.35661% hail.......................... 0.33286% monotype...................... 0.25049% sunoffense.................... 0.13043% tailwind...................... 0.09133% hailstall..................... 0.06192% rainoffense................... 0.05872% sunstall...................... 0.05847% gravity....................... 0.04930% rainstall..................... 0.04440% monowater..................... 0.04327% tricksun...................... 0.02783% monoflying.................... 0.02526% allweather.................... 0.02302% monodragon.................... 0.02161% mononormal.................... 0.01834% monobug....................... 0.01805% monosteel..................... 0.01721% monofire...................... 0.01639% tricksand..................... 0.01535% monofighting.................. 0.01360% monopoison.................... 0.01130% monoground.................... 0.01091% monopsychic................... 0.00974% trickhail..................... 0.00957% monograss..................... 0.00944% monodark...................... 0.00788% hailoffense................... 0.00779% monoelectric.................. 0.00676% monoghost..................... 0.00646% monofairy..................... 0.00621% monoice....................... 0.00620% monorock...................... 0.00478% trapper....................... 0.00180% trickrain..................... 0.00022% fear.......................... 0.00008% trickfear..................... 0.00000% Stalliness (mean: 0.030) -2.0|### |#### -1.5|###### |######### -1.0|############ |################## -0.5|########################## |############################## 0.0|############################# |######################## +0.5|#################### |############### +1.0|######### |####### +1.5|##### |#### +2.0|### |## +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%