weatherless...................77.80117% offense.......................35.05758% balance.......................30.74545% sand..........................19.54795% hyperoffense..................13.16403% stall.........................10.57550% semistall.....................10.45744% voltturn...................... 5.40045% sun........................... 2.35084% multiweather.................. 1.26320% rain.......................... 1.17107% sandstall..................... 1.05079% dragmag....................... 0.98640% sandoffense................... 0.68846% hail.......................... 0.41806% trickroom..................... 0.41656% choice........................ 0.27967% monotype...................... 0.10508% sunstall...................... 0.06699% sunoffense.................... 0.06676% gravity....................... 0.05059% hailstall..................... 0.04064% rainoffense................... 0.03834% tailwind...................... 0.03121% monowater..................... 0.02582% rainstall..................... 0.02316% monoflying.................... 0.01036% monodragon.................... 0.00973% tricksand..................... 0.00948% mononormal.................... 0.00731% monobug....................... 0.00581% monofire...................... 0.00494% monoice....................... 0.00491% monosteel..................... 0.00447% monofighting.................. 0.00428% monoground.................... 0.00423% monopsychic................... 0.00404% monodark...................... 0.00354% monopoison.................... 0.00332% monograss..................... 0.00312% monofairy..................... 0.00311% monoelectric.................. 0.00296% trickhail..................... 0.00267% monoghost..................... 0.00221% monorock...................... 0.00151% hailoffense................... 0.00150% allweather.................... 0.00075% tricksun...................... 0.00009% trapper....................... 0.00009% fear.......................... 0.00002% trickrain..................... 0.00001% trickfear..................... 0.00000% Stalliness (mean: 0.165) -2.0|#### |############## -1.5|##### |######## -1.0|########### |##################### -0.5|######################## |############################## 0.0|############################ |##################### +0.5|###################### |################### +1.0|############# |########### +1.5|############# |####### +2.0|##### |### +2.5|### |##### +3.0|### more negative = more offensive, more positive = more stall one # = 0.37%