weatherless...................94.43009% offense.......................45.56885% balance.......................32.35594% hyperoffense..................12.76810% semistall..................... 5.53531% voltturn...................... 4.83009% stall......................... 3.77180% rain.......................... 2.37057% sand.......................... 1.86988% trickroom..................... 1.30118% sun........................... 1.05106% rainoffense................... 0.60870% monotype...................... 0.43463% choice........................ 0.41070% sunoffense.................... 0.33406% hail.......................... 0.29548% dragmag....................... 0.24098% sandstall..................... 0.14430% monowater..................... 0.11326% monoice....................... 0.08905% mononormal.................... 0.05312% monoelectric.................. 0.04028% monobug....................... 0.03998% rainstall..................... 0.03545% monoflying.................... 0.03478% tailwind...................... 0.03032% hailoffense................... 0.02808% trapper....................... 0.02329% gravity....................... 0.02308% monopoison.................... 0.01499% multiweather.................. 0.01353% monodragon.................... 0.00896% monoghost..................... 0.00830% monofire...................... 0.00762% hailstall..................... 0.00755% monograss..................... 0.00741% monorock...................... 0.00599% monosteel..................... 0.00461% monofighting.................. 0.00372% monoground.................... 0.00351% monopsychic................... 0.00311% sandoffense................... 0.00208% trickrain..................... 0.00193% monodark...................... 0.00101% monofairy..................... 0.00086% sunstall...................... 0.00012% trickhail..................... 0.00000% Stalliness (mean: -0.094) -2.0|# |## -1.5|##### |############ -1.0|################# |###################### -0.5|########################## |############################ 0.0|############################## |######################### +0.5|################## |########### +1.0|######## |##### +1.5|#### |### +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%