weatherless...................96.16340% offense.......................48.00904% balance.......................36.44240% hyperoffense.................. 9.42760% semistall..................... 4.71907% voltturn...................... 2.09961% stall......................... 1.40188% trickroom..................... 1.27168% rain.......................... 1.21805% sun........................... 1.16991% hail.......................... 0.97600% monotype...................... 0.80913% rainoffense................... 0.52949% choice........................ 0.52765% sand.......................... 0.50336% sunoffense.................... 0.29431% dragmag....................... 0.20308% mononormal.................... 0.16091% monoflying.................... 0.11277% monofighting.................. 0.10727% hailoffense................... 0.09306% monodark...................... 0.09214% monograss..................... 0.07014% monopsychic................... 0.06922% monorock...................... 0.06235% monowater..................... 0.05776% monoghost..................... 0.03576% tailwind...................... 0.03347% monoelectric.................. 0.03301% multiweather.................. 0.03071% monobug....................... 0.02384% monoice....................... 0.02017% monopoison.................... 0.01880% monoground.................... 0.01834% monofire...................... 0.01834% hailstall..................... 0.01467% monodragon.................... 0.01238% monosteel..................... 0.01054% trickhail..................... 0.01009% sandstall..................... 0.00779% gravity....................... 0.00688% tricksun...................... 0.00550% trapper....................... 0.00504% monofairy..................... 0.00367% tricksand..................... 0.00229% rainstall..................... 0.00229% sunstall...................... 0.00138% sandoffense................... 0.00046% Stalliness (mean: -0.099) -2.0|# |## -1.5|#### |####### -1.0|############# |################## -0.5|######################### |############################## 0.0|############################## |######################### +0.5|################## |########### +1.0|####### |##### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%