weatherless...................95.86278% offense.......................47.32041% balance.......................36.84772% hyperoffense.................. 9.11196% semistall..................... 5.14035% voltturn...................... 2.07972% stall......................... 1.57956% trickroom..................... 1.36615% rain.......................... 1.24780% hail.......................... 1.16356% sun........................... 1.08983% rainoffense................... 0.70875% sand.......................... 0.67424% monotype...................... 0.54464% choice........................ 0.48736% sunoffense.................... 0.31313% dragmag....................... 0.21849% hailoffense................... 0.10057% mononormal.................... 0.09278% monoflying.................... 0.08882% monofighting.................. 0.08603% monodark...................... 0.06834% monograss..................... 0.04671% monowater..................... 0.04273% multiweather.................. 0.03820% monorock...................... 0.03001% tailwind...................... 0.02406% monopsychic................... 0.02230% hailstall..................... 0.02083% monoelectric.................. 0.01868% monoghost..................... 0.01843% monoice....................... 0.01322% monobug....................... 0.01302% monopoison.................... 0.01115% monoground.................... 0.00919% sandstall..................... 0.00825% monofire...................... 0.00763% monodragon.................... 0.00626% trickhail..................... 0.00603% gravity....................... 0.00522% monosteel..................... 0.00467% tricksun...................... 0.00326% tricksand..................... 0.00273% rainstall..................... 0.00214% trapper....................... 0.00176% monofairy..................... 0.00130% sunstall...................... 0.00053% sandoffense................... 0.00028% Stalliness (mean: -0.079) -2.0|# |## -1.5|#### |####### -1.0|############ |################# -0.5|######################### |############################## 0.0|############################# |######################### +0.5|################## |############ +1.0|######## |##### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%