weatherless...................94.49695% offense.......................45.51502% balance.......................37.06694% hyperoffense.................. 8.66597% semistall..................... 6.39757% stall......................... 2.35450% voltturn...................... 1.78941% sand.......................... 1.62961% rain.......................... 1.60733% hail.......................... 1.54959% trickroom..................... 1.50119% rainoffense................... 1.29892% sun........................... 0.81790% monotype...................... 0.49367% choice........................ 0.31474% sunoffense.................... 0.24138% dragmag....................... 0.23649% monoflying.................... 0.22561% monodark...................... 0.11771% multiweather.................. 0.10139% hailoffense................... 0.07068% monofighting.................. 0.04601% hailstall..................... 0.04346% monowater..................... 0.04016% mononormal.................... 0.03352% tailwind...................... 0.01161% monorock...................... 0.00942% monoice....................... 0.00461% monopoison.................... 0.00304% monoground.................... 0.00291% sandstall..................... 0.00268% gravity....................... 0.00245% monoghost..................... 0.00240% monoelectric.................. 0.00220% tricksand..................... 0.00218% monodragon.................... 0.00204% monograss..................... 0.00203% monobug....................... 0.00203% monopsychic................... 0.00149% tricksun...................... 0.00102% trickhail..................... 0.00063% monofire...................... 0.00042% monofairy..................... 0.00016% rainstall..................... 0.00014% trapper....................... 0.00014% sunstall...................... 0.00003% monosteel..................... 0.00000% sandoffense................... 0.00000% Stalliness (mean: -0.030) -2.0|## |## -1.5|#### |##### -1.0|############ |############## -0.5|####################### |############################## 0.0|############################ |######################### +0.5|################## |############ +1.0|########## |###### +1.5|### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%